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Available for 2 civilizations
Expensive cavalry with high damage and a powerful Trample ability that charges through enemies.
Countered by
Produced by
Weapons
Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. Flasks available: 0
Increases damage of nearby cavalry by +2.
Within 5 tiles of Hippodrome Horseman
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Teardrop Shields: Increase the armor of Cataphracts by +1, move speed of Limitanei by +15%, and attack speed of Varangian Guard by +15%.
Numeri: Enemy units hit by Trample become vulnerable and receive +10% increased damage for 10 seconds.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Cavalry Technology
Increase the damage of all Cavalry by 1. Increase the armor of all Cavalry by 1 and health by 5%.