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Expensive cavalry with high damage and a powerful Trample ability that charges through enemies.
Countered by
Produced by
Weapons
Charge through enemy units in your path, dealing 10 damage to each one.
Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. Flasks available: 0
The thunderous sounds of Eruptor and Storm Lance weapons scares enemy cavalry, reducing the damage of nearby cavalry by 20% for 5 seconds.
Camels cause enemy horse cavalry units to deal 20% less damage.
Debuffs nearby enemy units with -2/2 armor.
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Teardrop Shields: Increase the armor of Cataphracts by +1, move speed of Limitanei by +15%, and attack speed of Varangian Guard by +15%.
Numeri: Enemy units hit by Trample become vulnerable and receive +10% increased damage for 10 seconds.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.