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Fast cavalry effective at raiding, flanking, and countering ranged units. Can gain attack speed at the cost of melee defense.
Countered by
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Gain +40% attack speed and receive +50% damage from melee weapons for 10 seconds.
Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. Flasks available: 0
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.