
Gain bonus damage for 5 seconds after charging. Effective against most units.
Produced by
Weapons
Royal Knight is doing +15% melee damage for 10 seconds.
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. Flasks available: 0
Countered by
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Teardrop Shields: Increase the armor of Cataphracts by +1, move speed of Limitanei by +15%, and attack speed of Varangian Guard by +15%.
Imperial Hippodrome
Numeri: Enemy units hit by Trample become vulnerable and receive +10% increased damage for 10 seconds.
University
Biology: Investing in natural sciences increases the health of all cavalry by +25%.