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High damage ranged unit with a defensive pavise shield. Best used when supported by others.
Countered by
Produced by
Weapons
Activate to increase weapon range by +1 tile and gain +5 ranged armor. Remains active for 30 seconds or until the Arbalétrier moves away.
Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. Flasks available: 0
Once Camel Support is researched, infantry near a camel unit gain +2 armor.
Within 5 tiles of Camel Archer, Elite Camel Rider
Debuffs nearby enemy units with -2/2 armor.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.