
Available for 23 civilizations
Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.
Weapons
Orders the Scout to drop any held animal carcass at the targeted location or building. Villagers can gather Food from carcasses.
Any Sheep following the Scout will wait at the targeted building or follow the targeted Scout. Villagers can harvest Sheep for Food.
Choose a building where carried carcasses should be dropped when using the Scout to hunt.
Place a Campfire which increases sight range of nearby units by +30% and Villager gather rate for huntable animals by +10%. A maximum of 5 Campfires can be lit at any one time. Placing an additional Campfire extinguishes an older one.
Rus Villagers earn a bounty of Gold worth 10% of any food they gather from animals.
Deflective Armor charge can block one melee or ranged attack. Recharges while out of combat for 15 seconds.
Heals nearby out of combat units by 6 every 1 seconds.
Within 7.5 tiles of Abbey of Kings
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Capital Town Center
Principality of Antioch: - Melee units gain +15% damage.
Kingdom of Poland: - All Cavalry gain +10% health and +50% charge damage.
Imperial Hippodrome
Trapezites: Scouts enhance the torch damage of nearby units by +25%.
King's College
Military Tactics Training: Advanced Military Tactics increase your troops' overall effectiveness in battle, improving their bonus damage by +20%.
Lancaster Castle
Madrasa
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Mill
Professional Scouts: Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.
Ovoo
Additional Torches: Increase the torch damage of all infantry and cavalry by +3.
Additional Torches (Improved): Increase the torch damage of all infantry and cavalry by +5. If Additional Torches has already been researched, increase the torch damage from all infantry and cavalry by +2.
Stable
Spyglass: Increase the sight radius of Scouts by 30%.
Takeda Clan Daimyo Estate
Horse Training: Cavalry movement speed is increased by 5%.
Varangian Arsenal
Cavalry Technology
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower, Town Center
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower, Town Center
All units near an Outpost gain +0.5 move speed
Within 12.5 tiles of Fortified Outpost
Cavalry and Traders near an Outpost get +15% speed for 10 seconds.
Within 12.5 tiles of Deer Stones, Outpost
Nearby units gain a permanent healing buff. The healing buff will heal the unit when out of combat by 4 health every 6 seconds.
Within 8.5 tiles of Ryokan
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Biology (Improved): Investing in natural sciences increases the health of all cavalry by +35%. If Biology has already been researched, increase it by +10% instead.
Boyar's Fortitude: Increase the health of Rus cavalry by +25.
Dali Horses: Increase the attack speed of Cavalry units by +20%.
Muster the Nobles: Levy 5 Demilancers.
Shire Levy: Levy 12 Yeomen.
Exact Militia Program: Levy 10 Demilancers, 10 Earl's Guards, and 10 Yeomen.
Royal Bloodlines: Fill the stables with the best stallions, increasing all cavalry health by +35%.
Padded Lamellar: Industrious blacksmithing yields stronger lamellar armor for the army. All Cavalry and Melee Infantry health increased by +25%.
Brigandine: Common soldiers are equipped with more resistant armor. Light cavalry gain +2 armor.
Increase the damage of all Cavalry by 1. Increase the armor of all Cavalry by 1 and health by 5%.