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Powerful ranged infantry effective at ambush attacks.
Produced by
Weapons
Enter Stealth for 30 seconds. While in Stealth, units are invisible until they are revealed by enemy Scouts, Outposts, Landmark Town Centers, or they engage in combat.
Heals for +5 health with every attack after leaving stealth for 5 seconds.
With the Fort of the Huntress built, this unit deals 3x damage with the attack that breaks its Stealth. Works with the Fort's Stealth and the unit's own, and researched damage is multiplied too.
Sofa improve the movement speed of nearby infantry by +15%.
Within 5 tiles of Veteran Sofa
Malian infantry within range enter Stealth. While in Stealth, units are invisible until they are revealed by enemy Scouts, Outposts, or when they engage in combat.
Within 8 tiles of Fort of the Huntress
Debuffs nearby enemy units with -2/2 armor.
Local Knowledge: Musofadi Warriors and Musofadi Gunners gain +5 healing with each attack for 5 seconds after coming out of stealth.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Serpentine Powder: With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.