
Cheap ranged infantry with good damage vs. unarmored targets.
Countered by
Produced by
Weapons
Malian infantry within range enter Stealth. While in Stealth, units are invisible until they are revealed by enemy Scouts, Outposts, or when they engage in combat.
Within 8 tiles of Fort of the Huntress
Archery Range
Poisoned Arrows: Archer arrows deal an additional 3 damage over 6 seconds.
Blacksmith
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Precision Training: Increase ranged damage of Donso by +6, Archers by +2, and Javelin Throwers by +3.
Madrasa
Silk Bowstrings: Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.