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Cheap ranged infantry with good damage vs. unarmored targets.
Countered by
Produced by
Weapons
Consume Food from the target Food source to heal yourself. Consume 1 Food every 3 seconds to regain 0.4 health per second. Automatically improves with each Age.
Debuffs nearby enemy units with -2/2 armor.
Hagl Brodda: The Archer unleashes a hail of arrows when attacking, firing 2 additional arrows at random nearby locations that do 3 less damage.
Forge Welding: Increases damage of all infantry, cavalry and emplacements by +1.
Heavy Tunics: Increases ranged and melee armor of all non-siege by +1.
Bone Ash Steel: Increases damage of all infantry, cavalry and emplacements by +1.
Mail Shirts: Increases ranged and melee armor of all non-siege by +1.
Crucible Steel: Increases damage of all infantry, cavalry and emplacements by +1.
Lamellar Plating: Increases ranged and melee armor of all non-siege by +1.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Silk Bowstrings: Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.