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Gathers Wood, Food, Stone, and Gold. Builds and repairs buildings and can repair siege engines and naval units.
Produced by
Weapons
Hunting
Rate while at the resource; walking and drop-off aren't included. Left of the arrow: the game files' base rate. Right: with every gathering technology and civilization bonus the chosen age allows.
Repair damaged buildings, walls, naval units, or siege engines.
Return the Imperial Official back to their previous task or location.
Orders the Imperial Official to automatically seek shelter in the nearest garrisonable building.
Orders the Imperial Official to automatically seek shelter in the nearest garrisonable building.
Textiles: Increase Villagers' health by +50%.
Danevirke: Converts Palisades to Danevirke walls, which have +1000 increased health and 5 fire armor.
Forge Welding: Increases damage of all infantry, cavalry and emplacements by +1.
Heavy Tunics: Increases ranged and melee armor of all non-siege by +1.
Bone Ash Steel: Increases damage of all infantry, cavalry and emplacements by +1.
Mail Shirts: Increases ranged and melee armor of all non-siege by +1.
Crucible Steel: Increases damage of all infantry, cavalry and emplacements by +1.
Lamellar Plating: Increases ranged and melee armor of all non-siege by +1.
Wood Gathering Technology
Increase Villagers' gathering rate for Wood by 15%. Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.
Survival Techniques: Increase Villagers' hunted meat gather rate by +15%.
Wheelbarrow: Increase the carry capacity of Villagers by +5 and their movement speed by +15%.
Food Gathering Technology
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Mining Technology
Increase Villagers' gathering rate for Gold and Stone by 15%. Gold gatherers drop off 15% more resources.