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Gathers Wood, Food, Stone, and Gold. Builds and repairs buildings and can repair siege engines and naval units.
Produced by
Weapons
Hunting
Rate while at the resource; walking and drop-off aren't included. Left of the arrow: the game files' base rate. Right: with every gathering technology and civilization bonus the chosen age allows.
Repair damaged buildings, walls, naval units, or siege engines.
Return the Imperial Official back to their previous task or location.
Orders the Imperial Official to automatically seek shelter in the nearest garrisonable building.
Orders the Imperial Official to automatically seek shelter in the nearest garrisonable building.
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Textiles: Increase Villagers' health by +50%.
Wood Gathering Technology
Increase Villagers' gathering rate for Wood by 15%. Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.
Survival Techniques: Increase Villagers' hunted meat gather rate by +15%.
Wheelbarrow: Increase the carry capacity of Villagers by +5 and their movement speed by +15%.
Food Gathering Technology
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Mining Technology
Increase Villagers' gathering rate for Gold and Stone by 15%. Gold gatherers drop off 15% more resources.