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Available for 22 civilizations
Gathers Wood, Food, Stone, and Gold. Builds and repairs buildings and can repair siege engines and naval units.
Weapons
Hunting
Rate while at the resource; walking and drop-off aren't included. Left of the arrow: the game files' base rate. Right: with every gathering technology and civilization bonus the chosen age allows.
Orders the Imperial Official to automatically seek shelter in the nearest garrisonable building.
Orders the Imperial Official to automatically seek shelter in the nearest garrisonable building.
- Resource gathering rate improved by 15% - Research speed improved by 15% - Production speed improved by 20%
Earn various amounts of Stone from every building constructed.
• Villagers' gathering rate +35%
Villagers gather from Sheep 20% faster.
Villagers gain 20% of wood as additional food. Villagers gather wood without needing a Lumber Camp.
Rus Villagers earn a bounty of Gold worth 10% of any food they gather from animals.
Rus Villagers earn Gold bounty by gathering from animals. At key thresholds, Villagers gather Food faster and Hunting Cabins produce more Gold. •100 Bounty: +10% Food rate; 10% more Gold from Hunting Cabins. •400 Bounty: +15% Food rate; 25% more Gold from Hunting Cabins. •1000 Bounty: +20% Food rate; 40% more Gold from Hunting Cabins.
- Resource gathering rate improved by 15% - Research speed improved by 15% - Production speed improved by 20%
Within 12.5 tiles of Archery Range, Barracks, Blacksmith, Town Center, Dock, House of Wisdom, Keep, Lumber Camp, Madrasa, Market, Mill, Mining Camp, Mosque, Outpost, Siege Workshop, Stable, Stone Wall Tower
Improves the Farm gather rate of nearby Villagers by 10% (stacks with other Granaries).
Within 7.5 tiles of Granary
Within 7 tiles of Aachen Chapel
Villagers can drop off resources in Monasteries. Garrisoning a Prelate in this Monastery allows it to inspire all nearby Villagers, increasing their gather speed.
Within 5 tiles of Monastery, Regnitz Cathedral
Villagers gathering resources in radius of this religious structure generate Karma.
Within 12.5 tiles of Monastery, Mountain Hall
Plant a Flower Garden that increases nearby villager gather rate by +25% and non-siege military attack speed by +25%. The Flower Garden will persist until a new Flower Garden is planted.
Aura that increases Villager gather rate by +5%.
Within 10 tiles of Matsuri
Assistance from Worker Elephants increases resources dropped off by 5%.
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Reinforcement (Imperial Military Wing): Constructs the Military Wing. Upon completion, Cavalry units gain the ability to construct siege weapons. The House of Wisdom produces 7 Desert Raiders immediately and then every 2 minutes for the rest of the game.
Reinforcement (Bonus Military Wing): Constructs the Military Wing. Upon completion, Cavalry units gain the ability to construct siege weapons. The House of Wisdom produces 7 Desert Raiders immediately and then every 2 minutes for the rest of the game.
Textiles: Increase Villagers' health by +50%.
Knights Hospitaller: - Increases civilian unit health by +30% and move speed by +10%. Increases healing from all sources by +30%.
Banco Repairs: Buildings are repaired +50% faster.
Textiles (Improved): Increase Villagers' health by +50%. If Textiles has already been researched, increase health by +100% instead.
Villager Technology
Increase the carry capacity of Villagers by +3, their movement speed by +7%, and +25% gather rate from Berry Bushes.
Survival Techniques (Improved): Increase Villagers' hunted meat gather rate by +25%. If Survival Techniques has already been researched, increase hunted meat gather rate by +10% instead.
Wheelbarrow (Improved): Increase Villagers' resource carry capacity by +9 and movement speed by +15%. If Wheelbarrow has already been researched, increase carry capacity by +4 instead.
Double Broadax (Improved): Increase Villagers' gathering rate for Wood by 35%. If Double Broadax has already been researched, increase it by 20% instead.
Horticulture (Improved): Increase Villagers' gathering rate for Food by 30%. Does not apply to hunted meat. If Horticulture has already been researched, increase it by 20% instead.
Specialized Pick (Improved): Increase Villagers' gathering rate for Gold by 35%. If Specialized Pick has already been researched, increase it by 20% instead.
Public Libraries: Villagers and Traders gain +2 health per economic upgrade.
Wood Gathering Technology
Increase Villagers' gathering rate for Wood by 15%. Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.
Draft Horses: Increases Villagers' Wood gather rate by 15% and increases their Wood carry capacity by 10.
Survival Techniques: Increase Villagers' hunted meat gather rate by +15%.
Wheelbarrow: Increase the carry capacity of Villagers by +5 and their movement speed by +15%.
Food Gathering Technology
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Mohe Ancestry: Increase Villagers' hunted meat gather rate by +20%.
Hunting Tradition: Increase Villagers' hunted meat gather rate by +20%.
Mining Technology
Increase Villagers' gathering rate for Gold and Stone by 15%. Gold gatherers drop off 15% more resources.
Additional Torches: Increase the torch damage of all infantry and cavalry by +3.
Additional Torches (Improved): Increase the torch damage of all infantry and cavalry by +5. If Additional Torches has already been researched, increase the torch damage from all infantry and cavalry by +2.
Ancient Techniques: Increase the gathering rate of Villagers by +5% for each dynasty achieved.
Governor of Bhakkar: Farms and Houses within this Tughlaqabad Forts aura each generate 12/20/28 Food per minute. Becomes a Food drop-off location.
Anatolian Hills: Spawn 12 sheep at the Landmark Town Center and increase Villager mining speed by +15%.