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Expensive cavalry with high armor and a powerful arquebus. Effective against melee units. Has the Caracole ability. Only 5 Riders can be trained for each standing Keep built.
Countered by
Produced by
Weapons
Military units deal +10% damage and gain +1 armor.
Black Riders adopt modern hit and run tactics to deal heavy damage to enemy formations. Move +10% faster and can fire while moving for 30 seconds. Cannot fire at targets directly behind them.
The thunderous sounds of Eruptor and Storm Lance weapons scares enemy cavalry, reducing the damage of nearby cavalry by 20% for 5 seconds.
Camels cause enemy horse cavalry units to deal 20% less damage.
Debuffs nearby enemy units with -2/2 armor.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Steel Barding: Grants Knights and Black Riders +2 melee and +2 ranged armor.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Concave Lens: Increases the Line of Sight of all Units and Ships by +2 tiles.