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Tough infantry with good damage.
Countered by
Produced by
Weapons
Military units deal +10% damage and gain +1 armor.
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Debuffs nearby enemy units with -2/2 armor.
Heavy Maces: Men-at-Arms wield maces, increasing their bonus damage against heavy targets by +6.
Two-Handed Weapons: Men-at-Arms wield two-handed weapons, increasing their damage by +2.
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Concave Lens: Increases the Line of Sight of all Units and Ships by +2 tiles.
Elite Army Tactics: Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.