
Available for 12 civilizations
Tough infantry with good damage.
Weapons
Countered by
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Place a Campfire which increases sight range of nearby units by +30% and Villager gather rate for huntable animals by +10%. A maximum of 5 Campfires can be lit at any one time. Placing an additional Campfire extinguishes an older one.
Military units deal +10% damage and gain +1 armor.
Heals nearby out of combat units by 6 every 1 seconds.
Within 7.5 tiles of Abbey of Kings
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower, Town Center
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed.
Barracks
Armor Clad: Increase the ranged and melee armor of Men-at-Arms by +2.
Heavy Maces: Men-at-Arms wield maces, increasing their bonus damage against heavy targets by +6.
Two-Handed Weapons: Men-at-Arms wield two-handed weapons, increasing their damage by +2.
Tower Shields: Equipping tall tower shields grants Men-at-Arms +3 ranged armor.
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Capital Town Center
Principality of Antioch: - Melee units gain +15% damage.
Teutonic Order: - All gold units gain +2 melee armor.
Hisar Academy
Elite Army Tactics: Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.
House of Learning
Honed Blades: Men-at-Arms and Lancers equip a Kilij, increasing their damage by +3.
Khanda Drills: Khanda training improves Man-at-Arms charge duration by 3 seconds and increases damage of their charge attack by 100%.
Ovoo
Additional Torches: Increase the torch damage of all infantry and cavalry by +3.
Additional Torches (Improved): Increase the torch damage of all infantry and cavalry by +5. If Additional Torches has already been researched, increase the torch damage from all infantry and cavalry by +2.
University
Padded Lamellar: Industrious blacksmithing yields stronger lamellar armor for the army. All Cavalry and Melee Infantry health increased by +25%.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower, Town Center
All units near an Outpost gain +0.5 move speed
Within 12.5 tiles of Fortified Outpost
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Elite Army Tactics (Improved): Training elite infantry leads to improved prowess in battle. Melee Infantry gain +20% damage and +20% health. If Elite Army Tactics has already been researched, increases damage by +5% and health by +5% instead.