
Available for 3 civilizations
Hired as a mercenary by Byzantines
Advanced ranged infantry with thrown explosive canisters that deal damage in a small area.
Weapons
Archery Range
Hard Cased Bombs: Enemy units receive +15% Ranged and Melee damage for 5 seconds when hit by a Grenade.
Blacksmith
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
University
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Silk Bowstrings: Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.