
Available for 20 civilizations
Traders generate Gold by travelling between their Home Market and a Trade Post or another player's Market. Greater distances between the Home Market and trade destination will generate higher amounts of Gold. The Home Market or Trade destination may be changed at any time.
The types of resources you earn from each Trader is improved based on your total number of active Traders. 5+ Traders: +10% Food 10+ Traders: +10% Food, +10% Wood
Active Traders generate 1 gold every 6 seconds.
Traders and Trade Ships that pass by Toll Outposts instantly provide bonus resources based on the current trade targets. Does not generate any bonus tax if a toll outpost is built within range of another one
Within 10 tiles of Saharan Trade Network, Toll Outpost
Cavalry and Traders near an Outpost get +15% speed for 10 seconds.
Within 12.5 tiles of Deer Stones, Outpost
Traders and Trade Ships near Keeps receive +30% move speed and +8 armor for 20 seconds.
Within 15 tiles of Keep, Sea Gate Castle
Blacksmith
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Biology (Improved): Investing in natural sciences increases the health of all cavalry by +35%. If Biology has already been researched, increase it by +10% instead.
Chamber of Commerce
Merchant Guilds: Active Traders generate 1 gold every 6 seconds.
University
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Padded Lamellar: Industrious blacksmithing yields stronger lamellar armor for the army. All Cavalry and Melee Infantry health increased by +25%.