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Military-minded support unit that improves combat capabilities of nearby units after it attacks. Can pick up Relics, convert enemy units, and capture Sacred Sites.
Produced by
Weapons
Places the Relic in a Religious Building to generate Gold.
Heals the target unit to full health. Targets in combat are healed 50% slower.
Drops the held Relic at the target.
After striking an enemy, the Warrior Monk gives nearby allied Rus military units +2 damage and +1 melee and ranged armor for 10 seconds. Divine Light adds +10 seconds; Fervor adds +5 tiles and +1 damage.
Attempts to convert enemy units within range of this Monk to your control. Cooldown: 120 Seconds.
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
The thunderous sounds of Eruptor and Storm Lance weapons scares enemy cavalry, reducing the damage of nearby cavalry by 20% for 5 seconds.
Camels cause enemy horse cavalry units to deal 20% less damage.
Debuffs nearby enemy units with -2/2 armor.
upgrade_free_abbey_trinity_global_discount_rus
Piety: Increase the health of religious units and healers by +40.
Herbal Medicine: Increase the healing rate of religious units and healers by +60%.
Saint's Veneration: Increase the health of Warrior Monks by +100.
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Boyar's Fortitude: Increase the health of Rus cavalry by +25.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.