
Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.
Abbey of the Trinity
Tithe Barns: Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.
Blacksmith
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
University
Court Architects: Patronage of the finest builders increases all building health by +30%.