
Produces religious units. Generates tax each time a unit or research is produced. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.
Blacksmith
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Monastery
Tithe Barns: Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.
University
Court Architects: Patronage of the finest builders increases all building health by +30%.