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Produces religious units. Generates tax each time a unit or research is produced. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.
Tithe Barns: Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.
Court Architects: Patronage of the finest builders increases all building health by +30%.