
Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.
Building repairs itself by 150 health every 1 second for 20 seconds.
Blacksmith
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Elzbach Palace
Slate and Stone Construction: All buildings gain +5 fire armor.
Monastery
Tithe Barns: Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.
University
Court Architects: Patronage of the finest builders increases all building health by +30%.