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Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.
Move the Saint's Relic to this building to boost it's research and production speed while providing healing in the area. Goes on a 120 second cooldown once moved. Cannot be moved to Landmarks or buildings with defenses.
Nearby friendly non-siege units heal for 1 health every second in the presence of the relic. Each Age increases the amount of health gained per second by 1.
We Stand Alone: Embrace the master masonry of the Lowlands. All building health is increased by 30%, and emplacement attack speeds are increased by 50%. Masons automatically repair buildings whenever they're damaged for 3 health per second.