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Holds technology from the Highlands and Lowlands. Each time a Landmark from a region is chosen, costs of their powerful technologies are reduced. Musters warriors using Food and Muster Charge costs. Each type of muster is one-time use.
Generates influence to military production buildings. Each building provides a count towards Muster Hall levels to improve its mustering efficiency and adds additional Muster Charges.
Comes with 1 Muster Charge by default.
Lowland technology costs are reduced by 50%.
Lowland technology costs are reduced by 50%.
Lowland technology costs are reduced by 50%.
Highland technology costs are reduced by 50%.
Highland technology costs are reduced by 50%.
Highland technology costs are reduced by 50%.
Structures built within Mustering Hall's influence area provide benefits to Musters.
Call upon loyal Highland chiefs to recruit 8 Caterans to the Mustering Hall. Can only be used once.
Call upon loyal Highland chiefs to recruit 9 Highland Archers to the Mustering Hall. Can only be used once.
Call upon loyal Highland chiefs to recruit 7 Gallowglass to the Mustering Hall. Can only be used once.
Call upon landholding vassals to recruit 2 Mangonels to the Mustering Hall. Can only be used once.
Call upon landholding vassals to recruit 8 Pikemen to the Mustering Hall. Can only be used once.
Call upon Border Reivers and recruit 13 to the Mustering Hall. Can only be used once.
Call upon loyal Highland chiefs to recruit 7 Tacksmen to the Mustering Hall. Can only be used once.
We Stand Alone: Embrace the master masonry of the Lowlands. All building health is increased by 30%, and emplacement attack speeds are increased by 50%. Masons automatically repair buildings whenever they're damaged for 3 health per second.