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Available for 1 civilization
Holds technology from the Highlands and Lowlands. Each time a Landmark from a region is chosen, costs of their powerful technologies are reduced. Musters warriors using Food and Muster Charge costs. Each type of muster is one-time use.
Generates influence to military production buildings. Each building provides a count towards Muster Hall levels to improve its mustering efficiency and adds additional Muster Charges.
Comes with 1 Muster Charge by default.
We Stand Alone: Embrace the master masonry of the Lowlands. All building health is increased by 30%, and emplacement attack speeds are increased by 50%. Masons automatically repair buildings whenever they're damaged for 3 health per second.