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Available for 1 civilization
Heavy melee infantry equipped with a two-handed claymore, effective in mixed armies.
Produced by
Weapons
Bloomery: Increase the melee damage of all non-siege units by +1.
Fitted Leatherwork: Increase the melee armor of all non-siege units by +1.
Iron Undermesh: Increase the ranged armor of all non-siege units by +1.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Decarbonization: Increase the melee damage of all non-siege units by +1.
Insulated Helm: Increase the melee armor of all non-siege units by +1.
Wedge Rivets: Increase the ranged armor of all non-siege units by +1.
Angled Surfaces: Increase the ranged armor of all non-siege units by +1.
Damascus Steel: Increase the melee damage of all non-siege units by +1.
Master Smiths: Increase the melee armor of all non-siege units by +1.
Clan Traditions: Melee infantry damage is increased by 15%. Highland Ambush bonus duration is increased by 10 seconds.
Elite Army Tactics: Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.