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Available for 1 civilization
Quick and long-ranged infantry with good damage vs. unarmored targets.
Countered by
Produced by
Weapons
All selected Yeomen fire into the targeted area.
Heals nearby out of combat units by 6 every 1 seconds.
Within 7.5 tiles of Abbey of Kings
Grants +5% max health to nearby military units. Stacks with others Lords.
Within 5 tiles of Lord of Lancaster
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Padded Jack: Equip your Yeomen and Spearmen with Padded Jacks, improving their melee armor by +3.
Military Tactics Training: Advanced Military Tactics increase your troops' overall effectiveness in battle, improving their bonus damage by +20%.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Silk Bowstrings: Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.