
Available for 3 civilizations
Hired as a mercenary by Byzantines
Heavy cavalry effective against cavalry, siege engines, walls, and buildings.
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. Flasks available: 0
The skilled Mahout causes the Elephant to rear and enter a frenzied rage for 6 seconds. While enraged the Elephant can trample through any units, dealing 4 damage every 0.5 seconds to anything within range.
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Hisar Academy
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
House of Learning
Siege Workshop
Reinforced Arm Ballista: Upgrade Ballista Elephants into Elite Ballista Elephants
Stable
Armored Beasts: Grant +20% health and +4 ranged armor to War Elephants.
Mahouts: Elephants move +10% faster.
Elephant Caretakers: Elephants regenerate +2 health every 2 seconds when out of combat.
Collateral Damage: Bonus damage dealt by Elephants is increased by 30%.