
Heavy cavalry effective against cavalry, siege engines, walls, and buildings. Can use the Trample ability to bypass any unit to deal damage in an area.
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
The skilled Mahout causes the Elephant to rear and enter a frenzied rage for 6 seconds. While enraged the Elephant can trample through any units, dealing 4 damage every 0.5 seconds to anything within range.
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Hisar Academy
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
House of Learning
Elephant Caretakers: Elephants regenerate +2 health every 2 seconds when out of combat.
Collateral Damage: Bonus damage dealt by Elephants is increased by 30%.
Mahouts: Elephants move +10% faster.
Siege Workshop
Reinforced Arm Ballista: Upgrade Ballista Elephants into Elite Ballista Elephants
Stable
Armored Beasts: Grant +20% health and +4 ranged armor to War Elephants.