
Support elephant with two mounted Imams that individually heal allied units. Gains additional damage from nearby melee infantry and captures Sacred Sites.
Countered by
Produced by
Weapons
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Dome of the Faith
Piety: Increase the health of religious units and healers by +40.
Upgrade to Elite: Upgrade Healer Elephants to Elite Healer Elephants
Hisar Academy
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
House of Learning
Elephant Caretakers: Elephants regenerate +2 health every 2 seconds when out of combat.
Collateral Damage: Bonus damage dealt by Elephants is increased by 30%.
Mahouts: Elephants move +10% faster.