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Powerful ranged infantry that is effective against armored units.
Countered by
Produced by
Weapons
Deflective Armor charge can block one melee or ranged attack. Recharges while out of combat for 15 seconds.
Attempts to convert enemy units within range of this Buddhist Monk to your control. Upon casting Buddhist Conversion, nearby allied units gain an increase of +20% damage for 20 seconds. Cooldown: 120 Seconds.
Within 4.75 tiles of Ikko-ikki Monk
Increases attack speed to nearby melee and ranged units by +10%, +15% in Age III, +20% in Age IV. Bonus lingers when the Daimyo falls in battle for 10 seconds. With the Sword Hunt Statue landmark built, the bonus is +35% in every Age.
Within 6 tiles of Daimyo
Attempts to convert enemy units within range of this Buddhist Monk to your control. Upon casting Buddhist Nehan Conversion, nearby allied units gain an increase of +25% movement speed and +20% damage for 20 seconds. Cooldown: 90 Seconds.
Within 4.75 tiles of Ikko-ikki Monk
Nearby units gain a permanent healing buff. The healing buff will heal the unit when out of combat by 4 health every 6 seconds.
Within 8.5 tiles of Ryokan
Debuffs nearby enemy units with -2/2 armor.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Tanegashima Tate: Tanegashima Ashigaru will automatically deploy a standing shield if not moving that increases weapon range by +2 tiles and ranged armor by +2.
Serpentine Powder: With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.