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Available for 2 civilizations
Hired as a mercenary by Byzantines
Versatile Cavalry unit that can swap between ranged and melee attacks with a toggle.
Weapons
Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. Flasks available: 0
Once Infantry Support is researched, camels near an infantry unit gain +3 melee and +3 ranged armor.
Within 5 tiles of Veteran Archer, Bedouin Skirmisher, Bedouin Swordsman, Elite Crossbowman, Ghulam, Handcannoneer, Elite Spearman
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Infantry Support: Infantry increase the armor of nearby camels by 3.
Reinforcement (Feudal Military Wing): Constructs the Military Wing. Upon completion, Cavalry units gain the ability to construct siege weapons. The House of Wisdom produces 1 Desert Raider after 15 seconds and then every 2 minutes for the rest of the game.
Reinforcement (Castle Military Wing): Constructs the Military Wing. Upon completion, Cavalry units gain the ability to construct siege weapons. The House of Wisdom produces 3 Desert Raiders immediately and then every 2 minutes for the rest of the game.
Reinforcement (Imperial Military Wing): Constructs the Military Wing. Upon completion, Cavalry units gain the ability to construct siege weapons. The House of Wisdom produces 7 Desert Raiders immediately and then every 2 minutes for the rest of the game.
Reinforcement (Bonus Military Wing): Constructs the Military Wing. Upon completion, Cavalry units gain the ability to construct siege weapons. The House of Wisdom produces 7 Desert Raiders immediately and then every 2 minutes for the rest of the game.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Silk Bowstrings: Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.