
Supporting Cavalry Archer that can fire while moving. Has the Khan's Hunter Aura that improves the range of nearby ranged units.
Produced by
Weapons
Release a Falcon that provides vision in the targeted area for 30 seconds.
Khan's Hunters increase the range of nearby ranged units by +0.5/+%2AMOUNT:.2%/+1 in Feudal/Castle/Imperial Age. Cavalry Archers gain an additional+0.5.
Cavalry and Traders near an Outpost get +15% speed for 10 seconds.
Within 12.5 tiles of Deer Stones, Outpost
Archery Range
Siha Bow Limbs: Increase the ranged damage of Mangudai and the Khan by +1.
Siha Bow Limbs (Improved): Increase the ranged damage of Mangudai and the Khan by +2. If Siha Bow Limbs has already been researched, increase the ranged damage of Mangudai and the Khan by +1.
Blacksmith
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Biology (Improved): Investing in natural sciences increases the health of all cavalry by +35%. If Biology has already been researched, increase it by +10% instead.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Silk Bowstrings: Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.