
Support unit with no combat capability. Can pick up Relics, convert enemy units, and capture Sacred Sites.
Produced by
Places the Relic in a Religious Building to generate Gold.
Heals the target unit to full health. Targets in combat are healed 50% slower.
Drops the held Relic at the target.
Attempts to convert enemy units within range of this Monk to your control. Cooldown: 120 Seconds.
Blacksmith
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Ovoo
Additional Torches: Increase the torch damage of all infantry and cavalry by +3.
Additional Torches (Improved): Increase the torch damage of all infantry and cavalry by +5. If Additional Torches has already been researched, increase the torch damage from all infantry and cavalry by +2.
Piety: Increase the health of religious units and healers by +40.
Herbal Medicine: Increase the healing rate of religious units and healers by +60%.
Herbal Medicine (Improved): Increase the healing rate of religious units by +90%. If Herbal Medicine has already been researched, increase it by +30% instead.
Piety (Improved): Increase all Shamans' health by +60. If Piety has already been researched, increase it by +20 instead.