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Tall infantry transport with no combat capability. Allows garrisoned infantry to be unloaded directly onto Stone Walls.
Unloads all squads in garrison at target position.
Fires a Signal Arrow that increases the armor of nearby units (including the Khan) by +2 for 5 seconds.
Within 8.75 tiles of Hardened Khan
Fire a Signal Arrow that increases the movement speed of nearby units (including the Khan) by +33% for 5 seconds. Does not affect Villagers.
Within 8.75 tiles of Hardened Khan
After striking an enemy, the Warrior Monk gives nearby allied Rus military units +2 damage and +1 melee and ranged armor for 10 seconds. Divine Light adds +10 seconds; Fervor adds +5 tiles and +1 damage.
Within 2 tiles of Warrior Monk
Units inside the Kurultai's aura heal +1 health every second and deal +20% damage.
Within 10 tiles of Kurultai
Debuffs nearby enemy units with -2/2 armor.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Siege Works: New carpentry techniques increase the health of siege units by +20%.
Siege Works (Improved): New carpentry techniques increase the health of siege engines by +30%. If Siege Works has already been researched, increase their health by +10% instead.
Greased Axles: Increase the movement speed of siege engines by +15%.
Greased Axles (Improved): Increase the movement speed of siege engines by +25%. If Greased Axles has already been researched, increase it by +10% instead.