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War drummer that enhances units in an area, except Villagers and Traders.
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Mehter drums that increase the attack speed of nearby units by +15%.
Mehter drums that increase the melee armor of nearby units by +2.
Mehter drums that increase the ranged armor of nearby units by +1.
After Mehter Drums is researched, units in the same formation as a Mehter move 15% faster — not a radius: the unit has to be in the formation (within about a tile when it forms), and keeps the bonus until it or the Mehter leaves it.
The thunderous sounds of Eruptor and Storm Lance weapons scares enemy cavalry, reducing the damage of nearby cavalry by 20% for 5 seconds.
Camels cause enemy horse cavalry units to deal 20% less damage.
Debuffs nearby enemy units with -2/2 armor.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.