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High damage ranged unit best against heavy targets.
Countered by
Produced by
Weapons
Mehter drums that increase the attack speed of nearby units by +15%.
Within 6 tiles of Mehter
Mehter drums that increase the melee armor of nearby units by +2.
Within 6 tiles of Mehter
Mehter drums that increase the ranged armor of nearby units by +1.
Within 6 tiles of Mehter
After Mehter Drums is researched, units in the same formation as a Mehter move 15% faster — not a radius: the unit has to be in the formation (within about a tile when it forms), and keeps the bonus until it or the Mehter leaves it.
Debuffs nearby enemy units with -2/2 armor.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.