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High damage ranged unit best against heavy targets.
Countered by
Produced by
Weapons
Debuffs nearby enemy units with -2/2 armor.
Fitted Leatherwork: Increase the melee armor of all non-siege units by +1.
Iron Undermesh: Increase the ranged armor of all non-siege units by +1.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Steeled Arrow: Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Balanced Projectiles: Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Insulated Helm: Increase the melee armor of all non-siege units by +1.
Wedge Rivets: Increase the ranged armor of all non-siege units by +1.
Angled Surfaces: Increase the ranged armor of all non-siege units by +1.
Master Smiths: Increase the melee armor of all non-siege units by +1.
Platecutter Point: Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.