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Available for 3 civilizations
Hired as a mercenary by Byzantines, Macedonian Dynasty
Massive siege engine with incredible range, extra effective at destroying buildings and walls.
Produced by
Weapons
Increases torch damage of nearby units by +25%.
Within 5 tiles of Hippodrome Scout
Fires a Signal Arrow that increases the armor of nearby units (including the Khan) by +2 for 5 seconds.
Within 8.75 tiles of Hardened Khan
Fire a Signal Arrow that increases the movement speed of nearby units (including the Khan) by +33% for 5 seconds. Does not affect Villagers.
Within 8.75 tiles of Hardened Khan
After striking an enemy, the Warrior Monk gives nearby allied Rus military units +2 damage and +1 melee and ranged armor for 10 seconds. Divine Light adds +10 seconds; Fervor adds +5 tiles and +1 damage.
Within 2 tiles of Warrior Monk
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Siege Works (Improved): New carpentry techniques increase the health of siege engines by +30%. If Siege Works has already been researched, increase their health by +10% instead.
Greased Axles: Increase the movement speed of siege engines by +15%.
Greek Fire Projectiles: Counterweight Trebuchets deal +30% increased damage and engulf their target with Greek Fire, dealing area damage. Greek Fire does not stack with other patches.
Prolonged Siege: Siege units will deal 10% additional damage for every 10 seconds they are set up - to a maximum of 50%.
Greased Axles (Improved): Increase the movement speed of siege engines by +25%. If Greased Axles has already been researched, increase it by +10% instead.
Geometry: Increase damage of Trebuchets by +20%.
Geometry (Improved): Increase damage of Trebuchets by +30%. If Geometry has already been researched, increase their damage by +10% instead.
Siege Works: New carpentry techniques increase the health of siege units by +20%.
Siege Technology
Increase the health of all siege units by 5%.