
Tough infantry with good damage, heals friendly units.
Produced by
Weapons
Military units deal +10% damage and gain +1 armor.
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Heals the target unit to full health. Targets in combat are healed 50% slower.
Countered by
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Capital Town Center
Principality of Antioch: - Melee units gain +15% damage.
Teutonic Order: - All gold units gain +2 melee armor.
Monastery
Piety: Increase the health of religious units and healers by +40.
Fanaticism: Templar Brothers and Commanderie units gain +10% damage when below 50% health, and +30% when below 25% health.
University
Elite Army Tactics: Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.