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Expensive cavalry with a powerful charge.
Countered by
Produced by
Weapons
Military units deal +10% damage and gain +1 armor.
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
The thunderous sounds of Eruptor and Storm Lance weapons scares enemy cavalry, reducing the damage of nearby cavalry by 20% for 5 seconds.
Camels cause enemy horse cavalry units to deal 20% less damage.
Debuffs nearby enemy units with -2/2 armor.
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
War Horses: Gilded Knights take -25% damage while charging.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.