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Available for 20 civilizations
Powerful siege engine effective at destroying buildings and walls over a great distance.
Weapons
Orders all garrisoned units to exit this siege weapon.
Heals nearby units.
Within 5 tiles of Town Center, Keep
Passively heals all nearby units. Carrying a Relic increases healing rate by +50%.
Within 3 tiles of Dervish
Heals nearby out of combat units by 6 every 1 seconds.
Within 7.5 tiles of Abbey of Kings
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed.
Within 12.5 tiles of Berkshire Palace, Town Center, Keep, King's Palace, Outpost, Stone Wall Tower, The White Tower
Grants +5% max health to nearby military units. Stacks with others Lords.
Within 5 tiles of Lord of Lancaster
Attempts to convert enemy units within range of this Buddhist Monk to your control. Upon casting Buddhist Conversion, nearby allied units gain an increase of +20% damage for 20 seconds. Cooldown: 120 Seconds.
Within 4.75 tiles of Buddhist Monk
Attempts to convert enemy units within range of this Buddhist Monk to your control. Upon casting Buddhist Nehan Conversion, nearby allied units gain an increase of +25% movement speed and +20% damage for 20 seconds. Cooldown: 90 Seconds.
Within 4.75 tiles of Buddhist Monk
At level 4 (Gunpowder Monarch) Jeanne d'Arc can cast it: all units within 4 tiles gain +35% attack speed for 20 seconds. 60-second cooldown.
Within 4 tiles of Jeanne d'Arc - Markswoman, Jeanne d'Arc - Blast Cannon
Once Desert Citadels is researched, the Fortress's Desert Outposts aura also gives units within 7 tiles +1 melee and +1 ranged armor.
Within 7 tiles of Fortress
Increases torch damage of nearby units by +25%.
Within 5 tiles of Hippodrome Scout
Mehter drums that increase the attack speed of nearby units by +15%.
Within 6 tiles of Mehter
Mehter drums that increase the melee armor of nearby units by +2.
Within 6 tiles of Mehter
Mehter drums that increase the ranged armor of nearby units by +1.
Within 6 tiles of Mehter
After Mehter Drums is researched, units in the same formation as a Mehter move 15% faster — not a radius: the unit has to be in the formation (within about a tile when it forms), and keeps the bonus until it or the Mehter leaves it.
After striking an enemy, the Warrior Monk gives nearby allied Rus military units +2 damage and +1 melee and ranged armor for 10 seconds. Divine Light adds +10 seconds; Fervor adds +5 tiles and +1 damage.
Within 2 tiles of Warrior Monk
Siege units near the Castle gain +10% damage and +1 tiles range.
Within 15 tiles of Castle, Castle of the Crow
Nearby units gain a permanent healing buff. The healing buff will heal the unit when out of combat by 4 health every 6 seconds.
Within 8.5 tiles of Ryokan
Synchronized Shot: Unlocks the Synchronized Shot ability for Yeomen.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Siege Crew Training: Setup and teardown speed of Mangonels, Trebuchets, and Bombards is instant.
Siege Directive: A focus on upcoming siege warfare is needed, siege weapons gain +20% bonus damage values and are field-constructed +50% faster.
Military Tactics Training: Advanced Military Tactics increase your troops' overall effectiveness in battle, improving their bonus damage by +20%.
Warwolf Trebuchet: Experience from building larger trebuchets increases their range by +2 and health by +50%.
Siege Works: New carpentry techniques increase the health of siege units by +20%.
Scutage: The Lord of Lancaster levies a tax on all vassals to fund war efforts. Manors generate 30 gold per minute.
Greased Axles: Increase the movement speed of siege engines by +15%.
Geometry: Increase damage of Trebuchets by +20%.
Siege Carpentry: Upon completion, siege units gain access to the Structural Reinforcements ability. Siege units gain +20 melee armor and +5 fire armor for 10 seconds.
Greek Fire Projectiles: Counterweight Trebuchets deal +30% increased damage and engulf their target with Greek Fire, dealing area damage. Greek Fire does not stack with other patches.
Shattering Projectiles: Trebuchet projectiles shatter on impact, increasing their area of effect.
Prolonged Siege: Siege units will deal 10% additional damage for every 10 seconds they are set up - to a maximum of 50%.
Concave Lens: Increases the Line of Sight of all Units and Ships by +2 tiles.
Counterweight Defenses: All Trebuchet weapons gain +1 additional projectiles.
Siege Technology
Increase the health of all siege units by 5%.
Siege Crews: Allows all siege engines to be garrisoned by infantry. While garrisoned, attack and setup speed is increased by +25%.