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Lightly armed cavalry with increased vision and damage. Comes with an aura that increases damage of torches.
Produced by
Weapons
Hunting
Orders the Scout to drop any held animal carcass at the targeted location or building. Villagers can gather Food from carcasses.
Any Sheep following the Scout will wait at the targeted building or follow the targeted Scout. Villagers can harvest Sheep for Food.
Choose a building where carried carcasses should be dropped when using the Scout to hunt.
Increases torch damage of nearby units by +25%.
Increases damage of nearby cavalry by +2.
Within 5 tiles of Hippodrome Horseman
The thunderous sounds of Eruptor and Storm Lance weapons scares enemy cavalry, reducing the damage of nearby cavalry by 20% for 5 seconds.
Camels cause enemy horse cavalry units to deal 20% less damage.
Debuffs nearby enemy units with -2/2 armor.
Professional Scouts: Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.
Spyglass: Increase the sight radius of Scouts by 30%.
Cavalry Technology
Increase the damage of all Cavalry by 1. Increase the armor of all Cavalry by 1 and health by 5%.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.