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Available for 1 civilization
High health and damage melee cavalry that provides an aura that increases attack speed of nearby military units. Effective against melee units. Limited to one per Daimyo Estate built.
Countered by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Increases attack speed to nearby melee and ranged units by +10%, +15% in Age III, +20% in Age IV. Bonus lingers when the Daimyo falls in battle for 10 seconds. With the Sword Hunt Statue landmark built, the bonus is +35% in every Age.
Deflective Armor charge can block one melee or ranged attack. Recharges while out of combat for 15 seconds.
Attempts to convert enemy units within range of this Buddhist Monk to your control. Upon casting Buddhist Conversion, nearby allied units gain an increase of +20% damage for 20 seconds. Cooldown: 120 Seconds.
Within 4.75 tiles of Ikko-ikki Monk
Attempts to convert enemy units within range of this Buddhist Monk to your control. Upon casting Buddhist Nehan Conversion, nearby allied units gain an increase of +25% movement speed and +20% damage for 20 seconds. Cooldown: 90 Seconds.
Within 4.75 tiles of Ikko-ikki Monk
Nearby units gain a permanent healing buff. The healing buff will heal the unit when out of combat by 4 health every 6 seconds.
Within 8.5 tiles of Ryokan
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Horse Training: Cavalry movement speed is increased by 5%.
Mounted Samurai Odachi: Equip Mounted Samurai with an Odachi, a long sword that deals +3 bonus damage against infantry.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.