
Available for 1 civilization
Brave unarmored infantry with an enormous two-handed sword, effective in mixed armies.
Countered by
Produced by
Weapons
Military units deal +10% damage and gain +1 armor.
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Meinwerk Palace
Golden Cuirass: Gilded Men-at-Arms who fall below 20% health take -20% damage.
Zornhau: Gilded Landsknecht equip a halberd weapon that wounds enemies. When struck by this weapon, a unit will bleed for 2 damage every second. Lasts 10 seconds. Any healing effect will remove the bleed.
University
Elite Army Tactics: Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.