
Available for 1 civilization
Ranged Samurai with an aura that increases damage of ranged infantry. Comes with the Deflective Armor ability that periodically blocks attacks.
Countered by
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Aura that increases ranged infantry damage by +15%. Banner drops on death and lasts for 30 seconds providing the same aura.
Deflective Armor charge can block one melee or ranged attack. Recharges while out of combat for 15 seconds.
Forge
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
University
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Silk Bowstrings: Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.