
Available for 1 civilization
Cheaper heavy cavalry for reduced health and armor.
Countered by
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Madrasa
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Stable
Imported Armor: Increase armor of Sofa by +2.
Farima Leadership: Sofa increase the movement speed of nearby infantry by +15%.