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Available for 1 civilization
High damage ranged unit effective against Melee Infantry.
Countered by
Produced by
Weapons
Improves the range of nearby ranged units by +15%.
Within 7 tiles of Fortress
Once Desert Citadels is researched, the Fortress's Desert Outposts aura also gives units within 7 tiles +1 melee and +1 ranged armor.
Within 7 tiles of Fortress
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Siege Engineering: Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Teutonic Order: - All gold units gain +2 melee armor.
Fanaticism: Templar Brothers and Commanderie units gain +10% damage when below 50% health, and +30% when below 25% health.
Cranequins: Crossbows are able to load stronger bolts that have +0.5 range and +2 damage.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.