
Available for 1 civilization
Higher mobility Lancer with a more powerful charge, but less powerful melee attack. Effective against most units.
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Camel Lancers charge faster, more often, and for longer distances than other heavy cavalry. Camel Lancers deals -25% less baseline charge damage. Each second spent charging increases the charge damage (up to +40%).
Heals nearby units.
Within 5 tiles of Keep
Blacksmith
Melee Damage Technology
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Military Academy: Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Infantry Support: Infantry increase the armor of nearby camels by 3.
Madrasa
Biology: Investing in natural sciences increases the health of all cavalry by +25%.