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Available for 1 civilization
Expensive cavalry with high damage and melee armor. Effective against melee units. Lower cost but with reduced damage and health.
Countered by
Produced by
Weapons
This unit automatically makes charge attacks against enemies. There is a short cooldown before it can charge again.
Forge Welding: Increases damage of all infantry, cavalry and emplacements by +1.
Heavy Tunics: Increases ranged and melee armor of all non-siege by +1.
Bone Ash Steel: Increases damage of all infantry, cavalry and emplacements by +1.
Mail Shirts: Increases ranged and melee armor of all non-siege by +1.
Crucible Steel: Increases damage of all infantry, cavalry and emplacements by +1.
Lamellar Plating: Increases ranged and melee armor of all non-siege by +1.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.