
Available for 1 civilization
Highly mobile ranged cavalry effective against slower melee units and will cause units hit to bleed. Any healing will remove the bleed.
Produced by
Weapons
All units near an Outpost gain +0.5 move speed
Within 12.5 tiles of Fortified Outpost
Archery Range
Triple Shot: Kipchak Archers fire 2 additional arrows that each deal 70% less damage.
Blacksmith
Melee Armor Technology
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology
Increase the ranged damage of all arrows, bolts, and emplacements by +1.
Biology: Investing in natural sciences increases the health of all cavalry by +25%.
Incendiary Arrows: Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Stringing bows with silk grants Archers +1.5 range and Mounted Archers +0.75 range.